
GOLFIN’s Governance Token “GON” will be listed on the overseas crypto asset exchange “MEXC” on December 20, 2024 at 21:00 JST
GON’s Listing on MEXC Leads to Further Growth of GOLFIN’s Ecosystem Press Release
GOLFIN aims to establish a new economic sphere by fusing the real (golf) and digital (games) world, complementing the challenges of both, and creating synergy. GOLFIN's mission is also to contribute to people's health by increasing the number of golfers and increasing opportunities to experience nature and exercise.
Players must enhance their avatars, hone their game skills, and acquire better gear. Then they win tournaments and competitions. Players can accumulate experience for their in-app avatars through real golf and in-game play, hone their game skills in the story mode, and purchase better items in the marketplace. Winning tournaments.
A mode in which you compete with other users in golf. You will receive experience as a reward for winning the match. You can choose your favorite holes for rounds 1, 3, 6, 9, and 18. We plan to implement an environment where players can enjoy playing against each other even without paying.
Weekly tournaments will be held three times a month and big tournaments once a month for each class. Tournaments will be held on weekends to ensure participation. The higher the class, the higher the prize money, and the top 100 (tentative) in each class will be eligible to win the prize money. The total prize money will be increased as the number of sponsors increases.
About the GPS mode, the game will be linked to golf clubs and stores, where players will be able to earn experience by scan
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At 28, Wonderwall Inc. was founded, pioneering a diverse business portfolio ranging from IT systems to managing amusement poker facilities. In 2021, an automated system for an NFT game was developed, managing 2,000 active accounts when a significant token market crash occurred. This pivotal experience sparked a deep dive into researching sustainable blockchain ecosystems, ultimately leading to the launch of "GOLFIN" - a groundbreaking project conceptualizing the seamless fusion of real-world and digital experiences.
Started the professional journey as a systems engineer at Matsushita Electric Industrial (now Panasonic). Following a stint at the US subsidiary, a vision emerged to become a Japanese manager capable of leading diverse global talent. This aspiration led to a transition to Capcom's Canadian subsidiary, eventually becoming president of a mobile content development company. In 2010, a groundbreaking business model was introduced with the mobile game "Smurfs Village" - the world's first freemium sales approach for a famous IP content. By 2011, the game achieved number one sales on the App Store in over 60 countries worldwide. Subsequently, within the Japanese market, six titles were simultaneously ranked in the App Store's top 50 sales, demonstrating a consistent ability to produce hit mobile games.
Possessing extensive practical experience spanning frontend and backend technologies to blockchain. After graduating from the Information Science Department, leveraged IT expertise at a consulting firm to achieve notable improvements in conversion rates and sales, leading to an assignment in New York. Simultaneously held IT leadership roles across diverse industries including housing companies, beauty e-commerce platforms, and publishing houses. Beyond technical domains, experience extends to corporate leadership, including serving as an executive in a publishing company and mastering print media communication. Currently leads multinational teams of both technologists and artists through direct technical proficiency.
President and CEO of silicon Valley Ventures Co., Ltd.
Provides strategic advisory and venture partnership to high-growth startups and venture capital organizations. Graduated from Harvard Business School in 2013 after intensive studies in leadership and innovation.
Advisory Roles:
・CV VC(Swiss-African Venture Capital: Specializing in Web3 Investments)
・Arka Venture Labs(Silicon Valley-India Venture Capital: Focused on Generative AI, Decarbonization, Digital Transformation, and Web3)
Forbes JAPAN Official Columnist
・Recurring Columnist:”Inside the Innovation Ecosystem”
A renowned Golf Teaching Professional and Tour Coach in Japan. Hailing from the prestigious golf program at SUIJO High School, he pursued advanced coaching theory and has been a pivotal figure in professional golf. Since 2015, he served as coach and caddie for Serena Aoki, significantly contributing to her success, including her first JLPGA Tour victory. Currently in coaching partnership with Rieru Shibusawa, he holds a PGA Teaching Pro A-Grade certification. Recognized for his ability to enhance player performance across all skill levels, he is particularly known for dramatically improving players' driving distances. His clear, comprehensible golf coaching theories have garnered substantial support not just from professional golfers, but also from amateur players. Regularly features coaching content on Golf Network's 'Pre-Men Lesson' and contributes to numerous golf magazines, establishing himself as a respected authority in golf instruction.
Joined a Japanese insurance broker's legal entity as a consultant, subsequently becoming a startup member of an insurance company and serving as Director and CIO. Thereafter, experienced hospital management as a board member in the director's office. With profound insights into the entertainment industry, also served as representative director of an animation-related company. Currently serves as a representative director managing IP content business and operating IP collaboration cafes.
JPLA (Japan Professional Long Drivers Association) Registered Professional. Began golfing in high school, with experience competing in national tournaments and the National Sports Festival.
At the age of 25, ventured into entrepreneurship by opening a restaurant. Leveraging customer acquisition skills developed as a business owner, this professional created and successfully sold an automated social media marketing system, establishing a strong track record in the marketing domain. Currently overseeing comprehensive social media operations and talent development initiatives. With expertise and accomplishments as both a business owner and a player, serves as the Director of Marketing and Sales at GOLFIN, guiding the team and driving strategic initiatives forward.
At 23, launched entrepreneurial ventures in Tokyo, managing three restaurants, a cake shop, consulting services in restaurant operations, accounting, and management, a human resource staffing company, and POS register manufacturing and sales. Served as department head at a human resource staffing company. Held COO position at a beauty aesthetic company, overseeing business strategy, human resources training, and franchise system development. Worked as executive officer and Tokyo branch director at an advertising agency, driving branch expansion. Currently a founder of a web promotion company, actively growing the business.
Born in Kagoshima Prefecture. An entrepreneur with extensive experience managing businesses in beauty (aesthetic) services, childcare, and telecommunications. Since 2015, actively involved in Bitcoin investments. Through telecommunications industry experience, developed a keen interest in NFT and Web3 technologies. In 2022, connected with GOLFIN's Founder, Mr. Komatsu, through a mutual friend and immediately recognized the industry's potential. Subsequently joined the team as GOLFIN's Sales Manager. Leveraging innate positivity and high energy as key strengths. Consistently delivering outstanding sales performance and proactively participating in industry events. Currently playing a pivotal role that has become integral to GOLFIN's success.
Involved in internet-related businesses since the early days of computer communication, contributing to numerous systems and contents during the internet's pioneering era. During university, began working with "Famitsu" magazine from its inaugural issue as a part-time employee. Subsequently joined Kadokawa Shoten, a major publishing house, serving as magazine editor-in-chief and producer for video and game projects. In 1990, joined Game Freak Inc., the company behind popular games like "Pokémon," working as a producer. Following this, established and developed various businesses including game development, publishing, event production, entertainment, and food service industries. In 2003, relocated overseas, living in Thailand, Indonesia, Philippines, Macau, Vietnam, and New Zealand. During this period, primarily focused on offshore development and consulting businesses. Upon returning to Japan in 2017, became editor-in-chief of "Casino Japan," the country's sole casino magazine. Traveled through Europe and the United States, engaging in blockchain-related ventures. In 2021, appointed as a director at GFA Inc., a publicly traded company listed on the Tokyo Stock Exchange Standard Market. Following a COVID-19 infection that led to physical challenges, underwent stem cell transplantation using advanced Russian medical technology and achieved full recovery. Leveraging this experience, established a corporation specializing in cutting-edge medical technologies in 2023, collaborating with international academic institutions for research and business initiatives. Currently, serving as an advisor to a Vietnamese development company, working on Web3 projects and engaging in business opportunities at overseas casino IR facilities.
Graduated from the Faculty of Economics at Keio University. Began a career in the crypto industry in 2016 as an operations member of the media platform "Easy Cryptocurrency Beginners Guide". Joined CoinOtaku, one of Japan's leading cryptocurrency media companies, in 2018 and became CEO in 2019. Executed an M&A with a Tokyo Stock Exchange Second Section listed company in 2020 and served as president of the listed subsidiary for two years. Currently supporting service expansion for ICHIZEN HOLDINGS while investing in and serving as a board member for multiple Web3 companies. A member of the Global Shapers Community, an organization under the World Economic Forum (Davos Conference).
Since April 2024, handling social media management, business development, and planning at GOLFIN. Contributing to business expansion by leveraging marketing and project management expertise accumulated through previous experiences. From June 2023, served as planning sales at SBINFT Inc., focusing on new customer acquisition, partner company proposals, and supporting challenge resolution through blockchain technology. From August 2022, responsible for business planning, sales, and official social media management of "Zaif INO" as a Web3 new business initiative at CAICA DIGITAL Inc., involved in overall service development. Prior to this, from 2021, engaged in planning and development of NFT marketplaces, including UI/UX design, social media management, owned media management, NFT artist production, and collaboration planning. Additionally, gained experience at two cryptocurrency exchanges, handling domestic and international account support, official social media management, anti-money laundering measures, and customer management. In 2019, established an independent venture, directing website renewal for a money school operating company, app development, advertising operations, and PR video production.
With over 15 years of experience in medical and technology sectors, Aditya is a seasoned entrepreneur in health technology and fintech, bringing profound strategic insight. He contributes extensive expertise in market valuation, research analysis, artificial intelligence, machine learning, and blockchain technologies, driving corporate innovation.
After graduating from high school, moved to the U.S. with the aspiration of becoming a musician.Upon returning to Japan, started a business based on experiences in the U.S., later going through bankruptcy and selling the business. In 2007, founded an IT company related to real estate, where a unique approach of “management without managing,” aimed at making management more transparent, gained attention. As one of Japan’s leading pioneers in decentralized, self-managing organizations like teal organizations, worked tirelessly to promote new forms of management. In 2017, received the White Enterprise Award, and in 2018, founded the Natural Management Study Group. With the goal of creating a sustainable, circular society, serves as a board member for several for-profit and non-profit companies involved in areas such as digital currency platforms(eumo), SDGs, fair trade, regional revitalization, urban development, childcare, and education.
Game developer with 6 years experience. Love to create immersive worlds. Strong logical and analytical skills. Driven by challenges & tech innovations.
With 9+years in the game industry as a game artist and illustrator. Olga worked with Asian games localized for Europe. She specializes in illustrations, concept art, design vision and artist documentation.
After spending years on indie game Development, joined Wonderwall to broaden my skills and contribute to new projects
Video games engineer with experience working on mobile, and consumer games. Experience developing web apps as full-stack engineer and Metaverse UI/Character creation programming. Participated in Indie game festivals. Sound designer and music producer.
Game designer with over 4 years of experience in mobile and NFT games, specializing in development and live operations. Skilled in crafting gameplay mechanics, player progression, and innovative monetization strategies.
Tyler is a full-stack developer at Wonderwall who works on the Golfin GPS app and websites. He majored in Computer Science in the US before moving to Japan to work here. He is proficient in HTML/CSS/JS, React, TypeScript, Python, and C#.
Cesar began his career in game development at the age of 15, joining one of the first Argentinean game development studios. In 2003 he co-founded NGD Studios (now Nimble Giant Entertainment) and went on to co-found GlobalFun Argentina in 2005, a mobile game spin-off division . Starting as a game designer, he has worked with teams of all sizes on over 30 published games for PC, consoles and Mobile platforms, including acclaimed AAA titles like Master of Orion: Conquer the Stars and Fortnite (Creative mode).